Benha University

Hasnaa Saleh

Lecturer

Faculty of Nursing Nursing Service Administration

Effect of Using Kahoot Game as Web-Based Assessment Tool for Telenursing Educational Program on Nursing Students' Academic Engagement

• 2025
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Publication Information
Authors Hasnaa Saleh Elsayed , Gehan Mohamed Ahmed , Salwa Ibrahim Mahmoud , Shaimaa Mohamed Araby
Keywords Academic engagement, Kahoot game, Nursing students, Telenursing
Journal Not Available
Publisher Hasnaa Saleh Elsayed
Volume Not Available
Issue Not Available
Pages Not Available
publication.type Local
Paper Link Not Available
Supplementary Materials Hasnaa Saleh_hasnaa 1.pdf
Abstract
Background Nursing education requires innovative educational and evaluative tools to
enhance nursing students‟ learning and retention. However, by turning quizzes and assessments into
competitive, fun activities, Kahoot fosters active participation, enhance motivation, reinforce key
concepts, and support diverse learning styles, making it an effective supplement to nursing
education methods. Aim: The study aims to determine the effect of using Kahoot game as web
based assessment tool for telenursing educational program on nursing students' academic
engagement. Research design: Quasi experimental research design with pre and posttest was
utilized. Setting: This study was conducted at Faculty of Nursing, Benha University. Subjects:
Included systematic random sample of
fourth academic year nursing students. Tools of data
collection: Three tools were used to collect data; Telenursing Knowledge Questionnaire, Kahoot
Game Performance Questionnaire and Academic Engagement Questionnaire. Results: The results
showed that, the majority (
)
of nursing students had good knowledge level regarding
telenursing at post program phase, the majority (
) of them had satisfactory performance level
regarding kahoot game in post program phase and the majority (
) of them had high academic
engagement level in post program phase. Conclusion: There was a positive improvement in nursing
students‟ knowledge regarding telenursing and their performance )knowledge- attitude- skills)
regarding kahoot game and their academic engagement post program implementation.
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