مصطفى محمد السعيد محمد
مدرس
Multi-Player Role Playing Games: A Link between Fun and Learning
International Journal of Learning • 2009
معلومات البحث
المؤلفون
Mansour, S., and El-Said,
الكلمات المفتاحية
Not Available
المجلة العلمية
International Journal of Learning
الناشر
Not Available
المجلد
15
العدد
Not Available
الصفحات
Not Available
publication.type
International
رابط البحث
Not Available
المواد المرفقة
Not Available
الملخص
Abstract: Computer games became an essential source of entertainment for both children and adults. Additionally, the increase
use of computer games encouraged researchers to investigate the use of computer games as an educational tool. Educational
computer games have been recognized as a tool to provide students with intrinsic and extrinsic motivation during the
learning process. This study introduces serious games as innovative educational tools. The main goal of the proposed approach
is to face the current challenges due to the changes of students’ characteristics and the requirements of the new education
system. A Multi-players role-playing educational serious game was developed and tested to verify the effectiveness of the
proposed approach. Moreover, promising results of using serious games to increase students’ social interaction and their
learning performance were obtained. The results indicated that playing serious games positively influence students’ percep-
tions of social interaction as well as their learning performance.
use of computer games encouraged researchers to investigate the use of computer games as an educational tool. Educational
computer games have been recognized as a tool to provide students with intrinsic and extrinsic motivation during the
learning process. This study introduces serious games as innovative educational tools. The main goal of the proposed approach
is to face the current challenges due to the changes of students’ characteristics and the requirements of the new education
system. A Multi-players role-playing educational serious game was developed and tested to verify the effectiveness of the
proposed approach. Moreover, promising results of using serious games to increase students’ social interaction and their
learning performance were obtained. The results indicated that playing serious games positively influence students’ percep-
tions of social interaction as well as their learning performance.
